Enroll Today for this Unique and Highly Recommended WorkshopStarts February 6th, 2017, 2016. This is a 4 week (12 hours overall) online workshop. Access 24/7. Interactive. Highly Librarian Recommended.
Accepting enrollments through the First Week of Class-February 13th.
Library Invoices Accepted or Pay on the Secured Site Below.
Making Maker Spaces Programming
This timely workshop presents advice for setting up a maker space in any size library, practical project idea suggestions for all ages, and resources for creating STEAM projects. You will learn suggestions for your favorite projects into makerspace projects. Hands on collaboration and learning into your public neighborhood or school library will be discussed. The workshop has been completed by librarians from across the US and Internationally.
The following are a small sampling of recent comments from a previous class:
Maker space programming is a simple way to reinvent your library space into a fun learning environment for your patrons and community. Programs that are geared to smaller crowds work well in our indoor physical space but larger programs and projects work well on our large lawn. I like knowing that there doesn't have to be a product, but rather the process of learning is your gift. Thank you!
The most helpful information I gleaned here are the programming
ideas that can be discovered through the lecture links. I know I can be
organized, but coming up with ideas is not so easy. Looking at what others have
done can help my library get this maker program up and running.
I'm glad to say that I'm feeling very inspired by this class. I'm also glad to say that my department head is excited, too, so I think, by January, we'll have something going.
I've gained some new ideas for programs and activities that I hope to incorporate in our new space. I've also learned more about what safety equipment we should have on site, and what safety rules and regulations we should post.
I think there can be a lot of value in Maker Spaces in the School Library. It will be a little different to implement and manage than in a public library setting, but still very feasible! I intend to try one different project per term this school year, starting with the 3D pens (2nd term), origami (3rd term) and making a chair for the Media Center out of cardboard boxes (4th term). This class helped me to clarify my vision so that I could successfully implement a plan.
There is a kind of revolution going on in library programming. Whether you call them Maker, Community, or Hacker Spaces, these DIY working areas in libraries have become a popular meeting and creative program space for patrons of all ages.
Much more than a make it and take it the Maker Space provides the tools, instruction, and company of others that inspire and enable creative making. The programs are most popular with teens and young adults but can include all ages. Lego programming for young children for example is a popular activity for this age group Maker.
Maker program participant activities range from learning Fine Art Painting skills to creating Ancient Astronomical Instruments and everything in between. Co-creaters and subject experts may collaborate to build robots, a new business, 3-D graphic T-shirts, or bicycle sculpture. It's not just primarily physical doing that happens at the Maker Space. Teens Maker workshops can include poetry making, writing workshops, language coding and other intellectual pursuits.
Participants will receive excellent resources that they can begin using immediately to plan and present a Maker-station and Space program of their own.
Online Workshop 12 hours Overall
Unit 1-This week we will explore the definition of MakerSpace. We will look at specific examples in various libraries and begin to learn how to create one yourself in your own library.
Unit 2-Week 2 we will continue to look at techniques for creating a maker-station, tools and supplies you will need and how to locate materials and experts to facilitate programming. Safety issues will also be addressed. Designing space. What skills do participants learn?
Unit 3-The best of Makerspace Programming ideas. This week we will look at libraries that have been successful in creating effective workspace programming in their libraries. What do they know, that will help you?
Unit 4-Sorting programs using Age, Interest, and Budget as a factor. Create a MakerSpace program proposal.
Instructor Valerie Colston, M.A. is a university art instructor and author with many years of experience developing and presenting art programs at several San Diego and Orange County, California libraries. She has taught 100 Art Ideas for Teachers at the University of California, Extension in San Diego, California and a variety of Art history courses online through colleges and universities. She has taught Tweens, Teens Go Green Projects, Programs, and Maker Spaces for Librarians at Simmons College. Her book 200 Projects to Strengthen Your Art Skills published by Barrons Educational Series has received outstanding reviews appearing in School Library Journal, National Art Education Association newsletter, and more. Her "It's Easy to be a Green Teen" appeared in the youth librarian publication Voices of Youth Advocates. She has written Teens Go Green! Tips, Techniques, Tools and Themes for YA Programming. Libraries Unlimited Professional guides for Young Adult Librarians Series. Her artwork artwork was included in a group show titled HOME at the Orange County Center for Contemporary Art.
For more information Contact-Valerie Colston email@example.com
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